A MAZE./

SHEFFIELD

Aug.2nd.2024

GLUM Special Party Edition

Friday August 2nd

The Berlin-based international games and playful media label A MAZE. will hold their first ever event in the UK, in the Steel City of Sheffield. An annual international festival and platform of arthouse games and playful media, A MAZE. have held acclaimed events at various locations around the world - including South Africa, Hong Kong, Ukraine, Cuba and Kenya - supporting a global movement of independent and meaningful games culture.

TICKETS HERE!

GLUM Special Party Edition

a one day event that will feature digital interactive exhibits, alternative controller and video games, HyperTalks, DJs and VJs, across a daytime and evening programme.

Games
Hypertalks
Workshops
(AV) Performance + Music
Hyperwobbler by Robin Baumgarten + Philipp Helldorfer

Hyper Wobbler is an interactive multiplayer art installation, where 3 participants control multi-dimensional beings trying to make sense of their universe and navigate it to reach their goals. The installation uses metal spring joysticks and a dodecahedron with 900 LEDs and two-way mirror faces.

Crashboard by Emilie Breslavetz + Léon Denise

Crashboard is a surfing cyberspace game controlled by a real skateboard. In the game, you have to avoid waves of operating system windows pop-up interface scrolling in your direction. You control the player position by leaning on the skateboard. The aesthetic of the game is crafted from glitch, retro web design and error system.

Between by Claire Kwong

Between is a game that uses projection to illuminate the space between two people. Two players sit face to face and hold hands, which creates a geometric shape between them. They move their bodies together to fit outlines on the floor, creating a performance for the audience.

Waxwing by Common Opera

A two-player cooperative navigation game where players work together to guide a series of tragic heroes through obstacle-filled corridors en route to a climactic confrontation with the sun.

Gang Beasts by Boneloaf

Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments. Set in the fictional meatropolis of Beef City.

Singing Rainbow by Thorsten S. Wiedemann + Katpatat

Singing Rainbow is a collaborative multiplayer dome game. This work is inspired by crowd games. This audio-reactive playful art piece brings people together to sing along different notes.

Labyrinth by Emma Wood + Julia Makivic

Co-commissioned by Now Play This & A MAZE.

Journeys are about crossing paths. We reach junctions in the road, deciding to go left or right, move ahead or turn back. Along the way we cross paths with people, either making direct contact or slipping past one another. With every decision, we intertwine threads of experience, creating a unique and complex pattern.

Phantom Spark by Ghosts

Phantom Spark is an exhilarating high-speed racing game that will test your limits. Push for your best time in precision time-trial races across three domains full of otherworldly architecture. Take on challenges, hone your skills, and master the pathways to surpass the champions.

Talking Heads by Jim, Jo & Jess

Make faces

Glow Golf by Alex Johansson

Glow Golf is a minimalist, 1 dimensional LED game featuring randomly generated golf courses controlled using a spring-loaded pinball launcher. The game is being tested in care homes and special needs centers exploring ways to make games more approachable to the elderly and other marginalized groups

Non-Virtual Reality Games by 3m Jump

VR without the headset! A collection of games you only play with the VR controllers, no headset needed. Instead of visuals, these games only use vibrations and sound to convey the game, while you play in the real world.

Flock by Hollow Ponds, Richard Hogg

Flock is a game about the joy of flight and collecting adorable flying creatures with your friends. Soar through beautiful landscapes, seeking out rare and elusive creatures to add to your flock.

Bot Party by Phoenix Perry & Charlie Anne Page

Bot Party in an interactive sound experience for humans. The bots have a problem. They have no way to communicate with their friends. Can you help? They need you to touch another human holding a bot. Through you the bots use the proprietary bot to skin to skin to bot communication protocol (BSSB) to send encoded secret messages to each other. Hold hands with other players to get the bot sound spectacular started!

Sarah Brin AI Creative Futures

Sarah Brin is a creative industries specialist and Strategy Director for Good Afternoon. She has unique expertise with both business development and production methodologies to bring ambitious creative technology projects to life, and she has done so for brands, cultural organizations and governments you’ve heard of. Sarah has worked with games since 2009 and she’s only intermittently successful at removing herself from the industry.

Emilie Breslavetz A year of making Crashboard

Emilie Breslavetz is a game designer and playful artist based in Paris creating experimental video games, alternative controllers and interactive installations.

Phoenix Perry Embodied Games: Bot Party a Case Study & Bot Party

Dr. Phoenix Perry is a leading expert in developing accessible machine learning tools and founding value-driven creative coding organizations. As a Reader in Games and Creative Technologies and the founding Course Leader for the MSc in Creative Computing at the University of the Arts London, Perry integrates embodied gaming, inclusive design, and advanced machine learning in interactive systems.

Nick Murray

Nick Murray is a producer, composer and artist making interactive sonic and narrative work focusing on loss and digital cultures. This often takes the form of games, interactive poetry and performance. Most recently it looks like mystic Tamagotchis and Godzilla boardgames. Nick is lead producer for Now Play This at Somerset House and Director of Playing Poetry.

Claire Kwong Playing With Touch and Intimacy

Claire Kwong connects art and technology to make people move. She creates immersive environments using projection and motion capture. Her games encourage people to move, communicate, and touch. Claire aims to dramatize her own experiences and challenge social boundaries. She lives in New York City.

Alex Johansson

Award winning experimental designer, educator and fabricator with a particular interest in approachable design and ambition to give as many people their first experience of games in bespoke formats that resonate with them. I've built a boxing match controlled with muppets, a strategy game controlled with Morse Code, a multiplayer vaccination game operated with a syringe and most recently I've been designing minimalist LED games to be played in care homes and sensory rooms for young people with disabilities.

Tatiana Vilela Dos Santos Making playables, a playful exploration of the mind-numbing humdrum

A Parisian game designer and interactive artist working mostly in artistic residency on collaborative works. I love to mix creative disciplines from art to engineering. I have an interactive multimedia project called MechBird. I design and develop games and installations as a freelancer for cultural events, companies and other artists.

Julia Makivic

Julia Makivic (she/her) is a designer of alternative controller games who divides her time between London and Belgrade. Her games explore what it means to have an emotional exchange with a computational system. She is currently a lecturer at the Creative Computing Institute at the University of Arts London.

Marina Diez Host of the Hypertalks

Marina Díez (she/they) is a Spanish award-winning game designer and filmmaker based in Berlin and London, UK. She's the CEO at Three of Cups Games, an ethical and diverse games studio based in London.

Alex Johansson Introduction to LED Basics

Award winning experimental designer, educator and fabricator with a particular interest in approachable design and ambition to give as many people their first experience of games in bespoke formats that resonate with them. I've built a boxing match controlled with muppets, a strategy game controlled with Morse Code, a multiplayer vaccination game operated with a syringe and most recently I've been designing minimalist LED games to be played in care homes and sensory rooms for young people with disabilities.

Robin Baumgarten Introduction to LED Basics

Robin Baumgarten (he/him) is an experimental hardware game developer based in Berlin. Coming from an AI and commercial game dev background, he is now building interactive installation art and award-winning experimental custom controller games, such as Line Wobbler and Wobble Garden.

Lucy Cheesman Live coding for beginners: making music with Strudel

Lucy Cheesman makes sound installations as part of creative collective SONA and performs live coded music using open source software solo as Heavy Lifting and in collaboration as TYPE (including at this festival). She also runs a record label called Pickled Discs which is dedicated to promoting experimental electronic sounds.

Ray Morrison Live coding for beginners: making music with Strudel

Eye Measure is a Sheffield-based artist making weird and dark computer music with live coding and algorithmic composition.

Claire Kwong VJ

Claire Kwong connects art and technology to make people move. She creates immersive environments using projection and motion capture. Her games encourage people to move, communicate, and touch. Claire aims to dramatize her own experiences and challenge social boundaries. She lives in New York City.

Eye Measure Live Music

Eye Measure is a Sheffield-based artist making weird and dark computer music with live coding and algorithmic composition.

hellocatfood Live Music/VJ

Antonio Roberts (aka hellocatfood) is a Birmingham-based musician and visual artist. Working primarily with TidalCycles, Pure Data and VCV Rack, he employs algorithmic methods to make music that is both rhythmic and glitchy.

sclews Live Music

Live set performed in FL Studio's arrange mode (as opposed to perform mode). Juggling audio clips and managing the mixer like an RTS game.

Zubz DJ

Born in Sheffield with a base in Bristol -Reform Radio Resident Zubz has been killing it in the North as of late. Having supported acts such as Joy Orbison, Sherelle, Samurai Breaks, Alix Perez, DJ Storm, DJ Flight, Sully, Chaos in the CBD, Irritation Steppas, Chimpo, Headland, Hamdi, Neffa-T and more, Zubz is no stranger to tearing up the decks and meddling in the multi-genre universe. Mixing everything from melodic 2-step to squidgy acid to techy jungle, whatever the weather you know you're going to be in for a treat.

doseone Live Music

doseone is a poet, rapper, singer, painter, producer, sound designer, catowner & member of anticon, A7PHA, 13&god, cLOUDDEAD, Deep Puddle Dynamics, NEVERMEN, subtle, & themselves.

Heavy Lifting Live Music

Heavy Lifting is my main solo project, using TidalCycles live-coding software to scramble samples into seasick beats. For fans of woodwork and minor deities.

INLIMEN DJ

INLIMEN is a Ukrainian born, Portugal raised and now based in the UK - DJ, derives her name from the Latin words "in" (within) and "limen" (liminality). This name represents the essence of INLIMEN's artistic vision: her main concentration is to deliver hypnotic melodies blended together with hard grooves to achieve the state of trance and create mesmerizing experience through the sounds.

DJ ST0RN0 DJ

Human Overdrive and Monster music! A mix of jump-core and woll-core. 50% of the infamous audio-wool performance Wr2old.

Alistair Aitcheson The Crowd Creativity Show!

Game developer making interactive performances and playable installations. He uses technology to create experimental art pieces, and to encourage collective creativity in his online and in-person shows.

Schedule

A MAZE. / Sheffield Day (free admission)

10:00 – 1:00

Exhibition including Selected Exhibits and Open Screens

10:00 – 13:00

Workshop 1: Introduction to LED Basics by Robin Baumgarten and Alex Johannson

14:00 – 17:00

Workshop 2: Live coding for beginners: making music with Strudel by Lucy Cheesman and Ray Morrison

15:00 – 16:00

Performance: Creative Show by Alistair Aitcheson

 

A MAZE. / Sheffield Night (10 £ admission fee and 18+)

19:00 – 3:00

Exhibition, Hypertalks and Music Performances

19:30 – 19:45

Welcome Speech by Thorsten S. Wiedemann, Artistic Director A MAZE.

19:45 – 20:00

Singing Rainbow Intermission (15mins)

20.00 – 21:00

Hypertalks hosted by Marina Diez

21:00 – 23:00

ALGORAVE: Eye Measure, hellocatfood, sclews, Heavy Lifting, Claire Kwong

23:00 – 00:00

doseone

00:00 – 01:00

INLIMEN

01:00 – 02:25

ZUBZ

02:25 – Finish

DJ ST0RN0

Partners

Produced in collaboration with
Supported by
CURATED AND ORGANIZED BY

Location

FØRGE Warehouse - 148 Effingham Rd, Sheffield S4 7YS, United Kingdom